VFX work

Most of the work I’ve done so far here at ILM Singapore for the last two years is just about to hit the cinemas, so I am eager to soon be able to show more in detail my contributions to these shows. Meanwhile these screen shots from various trailers show some of my contributions.

Ready Player One

For Ready Player One I had the pleasure to model two of the outfits Partzival tests during the dressing scene. First outfit is based on Prince and the second one from Duran Duran

The alien chestburster was another model I made for Ready Player One.

Kong: Skull Island

Had an absolute blast working on this show and the pleasure to both model and be part of designing the creature seen in the screen shots below. I also modeled all the cg filler bamboo trees used in these shots. To make quick variations I feed speed tree custom made geometry I modeled and tweaked the looks there.

The Great Wall

On this show I got the oppertunity to do a wide variety of work in which some can be seen in the shots below. I modeled the great wall itself and all its towers while also being responsible for maintaining its particular set as well. I also modeled all the red archer digi-doubles, and did the detailing pass on the black soldiers. 

Warcraft: The Beginning

I joined the show fairly late when the modeling of the characters where done, but the need for muscle shapes and anatomy corrections in shots where dire. I had good fun making muscle shapes and animating them in the various shots they where used for about 4 months. Below are some stills where my work can be seen.